http://forums.ubi.com/showthread.php/1414218-List-of-all-currently-known-Gear-Talents
Possible Gear Talents By Item
Masks
Enduring
Effect: While in your last segment, your health continuously regenerates to fill up the segment.
Refreshed
Effect: When your health is in the last segment, all your healing is improved by 30%.
Rejuvenated
Effect: Consuming a medkit also removes all negative status effects from you.
Tenacious
Effect: Using a Medkit increases your damage by 9.5% for x seconds.
Rehabilitated
Effect: When you are affected by a status effect you are healed for 2% every second.
Body Armor
Reckless
Effect: You deal x% more damage and receive x% more damage.
Robust
Effect: You have x% more armor while in cover.
Rapid
Effect: The cooldown of your healing skills is decreased by x%.
Vigorous
Effect: All your healing skills have Over Heal enabled.
Forceful
Effect: Your armor is increased by x% while your Signature Skill is active.
Backpacks
Technical
Effect: While your signature skill is active, your Skill Power is increased by 13%.
Inventive
Effect: Your Skill Power is increased by 13% while you are at full health.
Relentless
Effect: 3% of the damage dealt by your skills is returned to you as healing.
Resourceful
Effect: All healing applied to you is also applied to your skill objects.
Specialized
Effect: 13% of your Firearms and Stamina are added to your Skill Power.
Gloves
Savage
Effect: Your Critical hit chance is increased by 13% against targets out of cover.
Reckless
Effect: You deal x% more damage and receive x% more damage.
Cunning
Effect: After reloading, your next shot with this weapon has a 9.5% higher critical hit chance.
Decisive
Effect: Headshots with your side arm deal x% more damage.
Astute
Effect: The first 3 bullets of your magazine have a x% higher chance to do a Critical Hit.
Holsters
Recovered
Effect: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
Nimble
Effect: While doing a cover to cover move in combat, you heal 2% of your max Health for every x meter run.
Steadfast
Effect: While in cover, health regeneration kicks in twice as fast.
Sturdy
Effect: Your armor is increased by 12.5% when you stay more than ? seconds in the same cover.
Knee Pads
Accomplished
Effect: Rewards from Accolades are tripled.
Prosperous
Effect: Critical headshots grant you credits.
Perceptive
Effect: Your Item find and Gold find bonuses are increased by x%.