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Список Возможных Талантов На Шмотках

Possible Gear Talents By Item

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#1 Гость_madnitro_*

Гость_madnitro_*
  • Гости

Отправлено 30 Март 2016 - 12:45

http://forums.ubi.com/showthread.php/1414218-List-of-all-currently-known-Gear-Talents

Possible Gear Talents By Item


Masks

Enduring
Effect: While in your last segment, your health continuously regenerates to fill up the segment.

Refreshed
Effect: When your health is in the last segment, all your healing is improved by 30%.

Rejuvenated
Effect: Consuming a medkit also removes all negative status effects from you.

Tenacious
Effect: Using a Medkit increases your damage by 9.5% for x seconds.

Rehabilitated
Effect: When you are affected by a status effect you are healed for 2% every second.


Body Armor

Reckless
Effect: You deal x% more damage and receive x% more damage.

Robust
Effect: You have x% more armor while in cover.

Rapid
Effect: The cooldown of your healing skills is decreased by x%.

Vigorous
Effect: All your healing skills have Over Heal enabled.

Forceful
Effect: Your armor is increased by x% while your Signature Skill is active.


Backpacks

Technical
Effect: While your signature skill is active, your Skill Power is increased by 13%.

Inventive
Effect: Your Skill Power is increased by 13% while you are at full health.

Relentless
Effect: 3% of the damage dealt by your skills is returned to you as healing.

Resourceful
Effect: All healing applied to you is also applied to your skill objects.

Specialized
Effect: 13% of your Firearms and Stamina are added to your Skill Power.


Gloves

Savage
Effect: Your Critical hit chance is increased by 13% against targets out of cover.

Reckless
Effect: You deal x% more damage and receive x% more damage.

Cunning
Effect: After reloading, your next shot with this weapon has a 9.5% higher critical hit chance.

Decisive
Effect: Headshots with your side arm deal x% more damage.

Astute
Effect: The first 3 bullets of your magazine have a x% higher chance to do a Critical Hit.


Holsters

Recovered
Effect: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.

Nimble
Effect: While doing a cover to cover move in combat, you heal 2% of your max Health for every x meter run.

Steadfast
Effect: While in cover, health regeneration kicks in twice as fast.

Sturdy
Effect: Your armor is increased by 12.5% when you stay more than ? seconds in the same cover.


Knee Pads

Accomplished
Effect: Rewards from Accolades are tripled.

Prosperous
Effect: Critical headshots grant you credits.

Perceptive
Effect: Your Item find and Gold find bonuses are increased by x%.


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